24 controls to control the spine for example may drive the animator a little cookoo. In CG, it's good to try and simplify the real so we do not overcomplicate the rig or overwhelm the animator. Your spine consists of 24 vertebrae: 7 cervical, 12 thoracic and 5 lumbar (minus the coccyx and the sacrum). The arms, legs and the head are all carried by the torso and therefore it is imperative that we get it right. I think it is safe to say that the torso is the center of the movement. Following on from my introduction to rigging, we will now take on the task of creating a flexible torso rig for our character. In chapter 2 of our free Maya rigging tutorial series, the super-talented Jahirul Amin reveals how to create a rig for a human torso using Maya 2014Ī Maya directory (3dt_rigging) has been supplied containing all scene files and scripts used in this project.
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February 2023
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